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 Post subject: Re: Traps in the making
PostPosted: Wed Jun 13, 2012 1:48 am 
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1. i am deeply disturbed by how few ideas there are to make a moon cannon, because, you know... I wonder how you like it...

ON THE MOOOOOOOOON BEEEEEEYYYYOOOTCH!

2. OOH! here's an idea, it expands on the previous idea of having mines, in which there are different types of mines I.E. remote detonation, proxy, bouncing-betty, pressure, etc. and said mines could be placed on any surface. therefore remote-detonator mines could become quote-on-quote "breaching charges" (a shock and awe technique used by the military) by setting them against a wall end, well, blowing them up.

any ideas to expand this?


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 Post subject: Re: Traps in the making
PostPosted: Wed Jun 13, 2012 3:45 pm 
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This is a thread for assuming certain things will be in the game, refrain from specifying things you want to see.


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 Post subject: Re: Traps in the making
PostPosted: Wed Jun 13, 2012 8:34 pm 
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Quote:
This is a thread for assuming certain things will be in the game, refrain from specifying things you want to see.


okay, sorry, but considering that we don't have much of anything in the game right now most of what we have to work with right now is sheer speculation (solidly based in most cases, but still). but i do apologise about getting off-topic.

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 Post subject: Re: Traps in the making
PostPosted: Wed Jun 13, 2012 8:49 pm 
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synthrax wrote:
1. i am deeply disturbed by how few ideas there are to make a moon cannon, because, you know... I wonder how you like it...

ON THE MOOOOOOOOON BEEEEEEYYYYOOOTCH!

2. OOH! here's an idea, it expands on the previous idea of having mines, in which there are different types of mines I.E. remote detonation, proxy, bouncing-betty, pressure, etc. and said mines could be placed on any surface. therefore remote-detonator mines could become quote-on-quote "breaching charges" (a shock and awe technique used by the military) by setting them against a wall end, well, blowing them up.

any ideas to expand this?

This should be an easter egg of some sort. :lol: Can we please have a hidden moon cannon blue print randomly around the planets? :mrgreen:

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 Post subject: Re: Traps in the making
PostPosted: Wed Jun 13, 2012 9:32 pm 
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RaTcHeT302 wrote:
synthrax wrote:
1. i am deeply disturbed by how few ideas there are to make a moon cannon, because, you know... I wonder how you like it...

ON THE MOOOOOOOOON BEEEEEEYYYYOOOTCH!

2. OOH! here's an idea, it expands on the previous idea of having mines, in which there are different types of mines I.E. remote detonation, proxy, bouncing-betty, pressure, etc. and said mines could be placed on any surface. therefore remote-detonator mines could become quote-on-quote "breaching charges" (a shock and awe technique used by the military) by setting them against a wall end, well, blowing them up.

any ideas to expand this?

This should be an easter egg of some sort. :lol: Can we please have a hidden moon cannon blue print randomly around the planets? :mrgreen:


*brohoof*

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 Post subject: Re: Traps in the making
PostPosted: Wed Jun 13, 2012 10:25 pm 
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Needs rubber bands, massive ones.


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 Post subject: Re: Traps in the making
PostPosted: Sat Jul 07, 2012 4:53 pm 
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jumppads. they look like normal flooring until someone walk over then they spring up, and away they go, not nessarily lethal by themselves, but can be quite amusing, and enitre group of gunners charge you only to be flung back to their base, followed by a detachment of your own gunners. or flung into one of previously mention traps on this forum,

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 Post subject: Re: Traps in the making
PostPosted: Tue Jul 10, 2012 4:46 am 
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or at lest give us a rockets so we can do a rocket jump


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 Post subject: Re: Traps in the making
PostPosted: Tue Jul 10, 2012 9:28 am 
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A field that disarms everyone who walks in it. Weapons are given back when you walk out of it or the field generator is destroyed. Can be used to imprison enemies in FW. It would greatly weaken the opposite force, as they would be missing a player untill somebody would free him.

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 Post subject: Re: Traps in the making
PostPosted: Tue Jul 10, 2012 8:06 pm 
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Lt.Hargrove wrote:
A field that disarms everyone who walks in it. Weapons are given back when you walk out of it or the field generator is destroyed. Can be used to imprison enemies in FW. It would greatly weaken the opposite force, as they would be missing a player untill somebody would free him.


Nice idea, but let's go a little deeper.

Field that detonates all the explosives on a player. Grenades, bombs, ammo...HAHAAHHAA!

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