Everything listed here has been confirmed or will most likely be added to the game by the devs. Enjoy!
1. The ability to create dedicated servers
2. User Rankings
4. Friends Lists
5. Creating, Saving and Sharing Maps
6. More Races(3)
8. Graphics preferences (Fog of War, Motion Blur, Lighting effects)
11. Multiple Vehicles
12. In-Game Tutorials
13. Performance Optimisations
14. Inventory and Crafting Screens
15. New NPC - Sand Worms that travel through the ground
16. Easier Block Jumping
17. Multiplayer Fort Wars (16v16), Survival and Creative
18. Loading Screen
19. New Weapon: Flame Thrower
20. Forest Fires
21. Permanent International servers
22. Mod Support
23. Mac Compatibilty
24. Natural Disasters (Wind Storms, Tornadoes)
25. New Tilesets
26. Traps, Furniture and Fixtures
- This mode is set at the exact time of humanities first landing on Atlas.
- We plan "emergent" gameplay in this mode. Imagine your building a house and then another group of survivors comes by and wants to trade with you and live in your house. Should you let them? Can they be trusted? Kill them and steal their loot? What if they are starting a new government on the planet and trying to recruit you? Are they spies from another group?
- This "emergent" gameplay will usually be signalled hours or even days before with the landing of a very distant ship in the horizon. That way you have a slight idea of other settlers landing beside you.
- The creatures of the planet mostly hate you, but a few will be friendly
. Reasons for this will be explained through gameplay.
- Minerals are not understood. Minerals are the peach/brown colored things in the videos. They originate from the moon with the rings that is disintegrating into the planet. A big asteroid crashed into the moon sending it very close to Atlas.
- Everything in this mode will be crafted
. Meaning you first have to find a Blueprint
to know how to make something, then you must mine the minerals, then craft it.
is real. However, you will be able to find a blueprint for free in the game that allows you to craft a re-spawning machine. But this machine is big, costs alot, and aliens will hate it and try to destroy it. You will need to protect it often with your life.
- The loot system will be somewhat similar to Borderlands.
The reason there is loot is because Earth was sending resources for nearly 1000 years, and much of that loot was buried very deep over time or creatures stole it and swallowed it. The loot was created by different corporations on Earth and each have their own "flavour" of weapon.
- Full leveling system on loot, your player, creatures,
- This mode doesn't necessarily have to be competitive, you choose your own story and that can mean peace with other humans.
- There will be no currency.
Rather players can choose their own currency over time or resort to trading.
- Fort Wars mode is set roughly 1000 years after humanity first touched down on Atlas!
- Parts of Atlas are being controlled by warring human factions. The creatures are still abundant and now have a taste of blood. Minerals are becoming more scarce and are very precious. These are harsh times.
- This mode will be coming after
the multiplayer and single player survival modes.
- It will play very different then survival in the sense that instead of crafting your weapons you simply buy them with mined minerals, the established StarForge currency at the time. Minerals are much more understood in Fort Wars. This makes the game about choke points and economy forcing a solid strategy.
- The mode will be very competitive. Think of something like Warcraft or Starcraft, how every move you make matters so much, you have to think like a madman to win. Now times that by 10, underground, the air, space, ect. Lots of strategies.
Now, everyone's probably wondering how the Hero's that landed on StarForge are still the same 1000 years later in Fort Wars? Well that's where the VAT comes in. This VAT can actually take a D.N.A sample and clone a previous person. This invention changed the planet causing mass wars to destroy other factions VAT's in order control the population. Multiplayer:
- Survival will release with multiplayer
- It will first release with the option for users to create games and dedicated servers. The games will be displayed in a list. Think of Team Fortress 2's multiplayer here.
- When you join a game you will be dropped in an area of the infinite terrain that is a fair distance away from the rest of the people on the server. Unless you drop with a friend, then you will be together.
will be here as mentioned earlier.
- As long as the server stays up the worlds changes will remain the same, there will also be an option to save the world, take server down, then re-load the world and bring your server back up.
- We will have incentives for people running dedicated servers, like Hatch Points ect. And special listings for them. Because we most likely won't be able to afford official persistent servers at this time unless this game does really really well.
Now for some wishful thinking. If the game ever became really popular and we have some big money to support this -
- Were gonna have our own dedicated servers setup that will split the world into sectors.
- Everything will be saved.
- Persistent world meaning you can leave and come back and everything is there(unless some other user goes to your base and destroys it while your sleeping). To stop them from doing this, you better set up good turrets before you leave your computer to defend it while your gone or have your online friends protect it.
- We want this to be emergent, meaning players will eventually be creating their own cities, economies, gangs, armies, ect. Some might even live underground and only come up at night, who knows? Maybe players will build a city in space. It will be cool and last for years.
- This wouldn't be a huge MMO setup, were thinking of solutions to do this while still being 2guys making a game. Were gonna cut costs wherever we can, I mean I don't know if we can ever afford matchmaking as that stuff really starts to get expensive. I think just getting the dedicated servers to purely run game world would be costly enough.
- I've got lots of experience programming multiplayer, and Steve will be learning, but he learns very quick! So have faith in us, but this will all be towards the fall/winter time. First will be infinite terrain and then inventories, crafting, ect.
We really don't feel like we wont be able to do everything listed above, but it will take time, lots of time.