For this test, I was chatting in Teamspeak (//forgecommunity.com) hoping to find somebody or have somebody show up...
I should add that for the start of this test, I noted none of the bad-rotoscoping outlines and the textures were loaded right off the bat. The map I was on appeared to be a roughly 1024x1024x512 block chunk dominated by two large stone trees, one of which was topped by what looks like, on the lowest graphics settings, a cross between Moses' burning bush and a gigantic disco ball. That must be what they were talking about in the stickied version thread. Any comments? BTW, please like, favorite and subscribe (just kidding

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<05:44:49> *** You are now talking in channel: "Welcome Center"
<05:45:20> "featherwinglove": Hello, Terry here
<05:55:27> "featherwinglove": I am currently running StarForge 0.1.1, or was...
<05:56:04> "featherwinglove": I was sliding around the new graphics quality slider in the options page and had it crash when I dragged to minimum.
<05:56:18> "featherwinglove": I had already done several slides without issue.
<05:57:04> "featherwinglove": I stand corrected: The game is still running, it turned out to be a just a killer lag spike.
<06:03:14> "featherwinglove": The character can't stop jumping. It started with a lag spike associated with max graphics settings, but now his AGL altititude is almost uncontrollable
<06:04:34> "featherwinglove": Restarting game
<06:06:59> "featherwinglove": Character still jumping on his own, also default brightness is too low to navigate.
<06:09:10> "featherwinglove": I seemed to get wiped out by a solar flare, and the character is bouncing up to 5m up all the time, almost totally uncontrollable.
<06:19:38> "featherwinglove": I found that I could gain some control of the character by running forward, he would stop jumping until I stopped moving.
<06:20:11> "featherwinglove": Then he would start jumping again. I could not break the tree down though. I felled it with ease as the cursor moved with the jump and tore it instantly.
<06:20:40> "featherwinglove": Once down, it is a narrow horizontal target which is impossible to select with a wildly jumping character.
<06:20:56> "featherwinglove": I have yet to see a child this hyperactive (close, though!)
<06:21:51> "featherwinglove": I found that with graphics quality general slider just above the point where the grass would appear, a flare would occur about every 60 seconds, for about 10 seconds
<06:22:04> "featherwinglove": where I am so blinded that I can't see anything.
<06:22:35> "featherwinglove": To end the most recent run, I was attacked by a sandworm. Getting grabbed and thrown around did the character's hyperactivity no good.
<06:22:51> "featherwinglove": I could not hit him apparently with the machine gun.
<06:23:34> "featherwinglove": Even in the rare frame where I had sandworm poly on the reticle (I'm lagging bad, average framerate is about 2fps, but there is no display), it was like I was shooting blanks.
<06:24:46> "featherwinglove": I wish I could turn off the appearance of mobs, I'm having enough trouble just controlling the character. The physics are really out of whack, and certainly unlike me in real life, there is nothing to damp out this character.
<06:25:44> "featherwinglove": My grandpa's old Jeep never bounced around this badly even while going around the farm with nothing in the box.
<06:26:16> "featherwinglove": It wasn't quite as smooth while moving, but at least it would quit bouncing after it came to a stop.
<06:26:30> "featherwinglove": I'm going to try one more run
<06:35:21> "featherwinglove": At five minutes into the latest run, I dealt with the flare issue by turning the graphics down to minimum, so it isn't blinding me. The frame rate is about 3, maybe 4fps.
<06:35:46> "featherwinglove": The character has a tendency to move up hills on his own when standing on slopes.
<06:36:28> "featherwinglove": I managed to build a flat platform, and the character can now climb full block heights just like Reliant 7
<06:37:27> "featherwinglove": Reliant is the custom Minecraft client used by Team Avolition.
<06:39:09> "featherwinglove": The place range is extremely long, and I built a rather large cantilevered platform from the hill I was on in a few seconds with no deliberate movement of the character.
<06:39:37> "featherwinglove": It reminds me of the platform of Soyuz pad A at Baikonur Cosmodrome.
<06:40:46> "featherwinglove": The aspects that I want to test are build behaviours and the character's climbing behaviour.
<06:41:25> "featherwinglove": At the beginning of this run, I fell a tree in the normal way, but the gather mode failed completely, despite the fact that the character was very stable when I attempted to.
<06:41:40> "featherwinglove": I think it has been disabled in the code based on this behaviour.
<06:42:16> "featherwinglove": The tree rolled very well, showing far lower than intuitive rolling resistance from its branches.
<06:42:54> "featherwinglove": The branches were rotating through below-grade space while the tree was rolling.
<06:43:51> "featherwinglove": Overall, fallen tree's physics were much better than those of the player character, who really needs a dose of digital Ritalin to make testing more feasible.
<06:45:55> "featherwinglove": If I played this in a larger window, I probably wouldn't be able to hold down my breakfast despite the fact that I am otherwise used to having DGs flip out in Orbiter full-screen at 30+fps in atmospheric flight, with instrument indicated G-forces reaching into the two figures (probably bad enough to kill me if I actually experienced them.)
<06:46:31> "featherwinglove": Unfortunately, the player character in Starforge has proven far more difficult to control, which is really embarrassing for the Orbiter pilot in me.
<06:47:07> "featherwinglove": I'm going back into try building a beacon and hopefully I can get it as high as the stone tree
<06:47:14> "featherwinglove": which is already infamous in the forums.
<07:00:20> "featherwinglove": I'm going to end this run now. In trying to build the beacon, as I reached each new level, it would be a top priority to build a big enough platform to keep this bouncy character from falling off.
<07:00:50> "featherwinglove": Because of the bounciness of the character, I often launched blocks well off into the distance.
<07:01:28> "featherwinglove": After about twelve minutes, the character managed to throw himself off at random and I am now looking at the structure from ground level.
<07:02:21> "featherwinglove": Unlike the typical Soares-type pillar beacon in Minecraft, this one looks like an accident in progress at a shipping yard.
<07:03:02> "featherwinglove": It looks like a freeze frame out of a modern day Mont Blanc, except that all the flying containers are somehow plumb.
<07:10:58> "featherwinglove": I decided to go on a bit further and had something interesting show up: another player character.
<07:11:40> "featherwinglove": After some running around, I found that he is following me around like a puppy dog, is also bouncy and not doing anything other than following me around.
<07:12:00> "featherwinglove": Based on this, I'm pretty sure it is an NPC.
<07:14:44> "featherwinglove": He follows me better than the sheep in Minecraft!
<07:15:03> "featherwinglove": I don't know how to put the wheat away, though.
<07:15:54> "featherwinglove": A spider appeared, but this time, I could outrun him. At this point, I'd say that probably still too much is activated in the game to do much for meaningful testing.
<07:16:36> "featherwinglove": It has a whole bunch of barely-implemented features, none of which implemented well enough individually to test.
<07:17:20> "featherwinglove": I would like to, for building structures and exploring the world, very much enjoy a Forge Ball mode (yeah, I'm referring to something Halo, but pun intended.)
<07:17:47> "featherwinglove": That would let me test the graphics options and responses without having to worry about the player character's strange physics.
<07:18:59> "featherwinglove": I have also apparently found my way to the edge of the world (I'm looking down at the clouds) without being able to find my way back to the beacon I made.
<07:19:37> "featherwinglove": That said, it is still more navigable than Minecraft jungle biome in 12w27's new large biome map type.
<07:19:49> "featherwinglove": I'm going to keep trying, maybe see what's over the edge.
<07:24:08> "featherwinglove": Sandworm attacked, I managed to drop it off the edge of the world.
<07:24:34> "featherwinglove": When I hit the chunk's boundary neither would another chunk load, nor would it let me fall off; it is an invisible wall.
<07:24:45> "featherwinglove": No other adverse farland effects observed.
<07:24:56> "featherwinglove": The NPC is still at my heels
<07:27:27> "featherwinglove": Getting away from the edge was a simple matter of building a staircase like bounce platform.
<07:28:48> "featherwinglove": I also managed to place some blocks at extreme altitude.
<07:29:07> "featherwinglove": There is an object distant enough that I wasn't sure if it was one of mine or a celestial feature.
<07:29:53> "featherwinglove": I found it in the sky again, so I'm pretty sure it's a celestial feature, an asteroid or something.
<07:40:59> "featherwinglove": The inventory HUD leaves something to be desired, as it is difficult to use with the bouncy character.
<07:41:48> "featherwinglove": I don't know if it's good news or if its because I have Wright-like piloting ability as a Starforger, but I managed to deliberately select standard wooden plank while in mid-air
<07:41:54> "featherwinglove": Anyone else here?
<07:42:37> "featherwinglove": I got a pair of messages that someone joined and then immediately left while I was typing about the inventory screen.
<07:43:55> "featherwinglove": I have been able to select all five available materials: dirt, stone (which is better looking than the tile-and-grout in The Open Tap's real life dish pit), grey wood, natural wood, and what I'll call "vault".
<07:44:32> "featherwinglove": I'm really looking forward to how this will be handled in the resource management, especially after experiencing Minecraft in all its sophistication.
<07:45:18> "featherwinglove": For simplicity's sake, I'm going to cut-and-paste my transcript into my next forum post. See you there!
<07:46:02> "featherwinglove": By the way, the date is 2012 July 13 and the times are in UTC minus 6 Central Standard Time.
That's all for now!
Terry