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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Tue Jun 05, 2012 7:23 pm 
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Darc wrote:
  • MOBA - Singular objective (the Vats), and, if I remember correctly, you can send out attackers (don't quote me on that though :P )
  • RTS - Managing the collection of resources and building defensively
  • FPS - Obvious reasons (cause you shoot right? >.>)

Also, as addendum, I don't think vehicles will be necessary and add another level of complexity to something that will already be very hard to balance.

Also, Tribes: Ascend for vehicles in competitive play (but lets be honest, the only part is Shrike Capping)

The way you described it, it sounds a hell of a lot like savage two. Which I think A lot of people on here might want to try.
Also, fuuuuuuck shrikes. The only reason I think they arent that competitively broken is that they do very little damage, and dont disrupt much. Unless you have an asshole of a pilot.

That being said, I think the most important thing right now is this. "more control while falling"
We NEED to be able to steer, at the moment there is none, and this is 100% essential. I didnt see it being confirmed, although ill admit I didnt look too thoroughly.

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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Wed Jun 06, 2012 4:56 am 
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I might have missed it, but having some sort of auto-update would be nice for later versions. As it stands now I don't know/think the game has one, but an auto-update when a new version is released is very important if you want everyone to be on the same page and testing the same version.

It might already be there, but if it isn't, it's something you want to get into the game quick.


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Wed Jun 06, 2012 10:48 pm 
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Founder007 wrote:
I might have missed it, but having some sort of auto-update would be nice for later versions. As it stands now I don't know/think the game has one, but an auto-update when a new version is released is very important if you want everyone to be on the same page and testing the same version.

It might already be there, but if it isn't, it's something you want to get into the game quick.

I think it was suggested, but thats pretty much a given.
They probably wont be able to update in the background, but theyll probably have a client that does updating like tribes, LoL or Diablo.

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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Fri Jun 08, 2012 3:54 am 
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You might want to spell check your site. In the "blueprints" section, you have "reasources" several times instead of "resources." U shud spel beter.


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Fri Jun 08, 2012 8:47 am 
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EarthBow wrote:
You might want to spell check your site. In the "blueprints" section, you have "reasources" several times instead of "resources." U shud spel beter.

ai kno ryt loel

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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Sat Jun 09, 2012 1:56 am 
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LiquidExecute wrote:
Darc wrote:
  • MOBA - Singular objective (the Vats), and, if I remember correctly, you can send out attackers (don't quote me on that though :P )
  • RTS - Managing the collection of resources and building defensively
  • FPS - Obvious reasons (cause you shoot right? >.>)

Also, as addendum, I don't think vehicles will be necessary and add another level of complexity to something that will already be very hard to balance.

Also, Tribes: Ascend for vehicles in competitive play (but lets be honest, the only part is Shrike Capping)

The way you described it, it sounds a hell of a lot like savage two. Which I think A lot of people on here might want to try.
Also, fuuuuuuck shrikes. The only reason I think they arent that competitively broken is that they do very little damage, and dont disrupt much. Unless you have an asshole of a pilot.

That being said, I think the most important thing right now is this. "more control while falling"
We NEED to be able to steer, at the moment there is none, and this is 100% essential. I didnt see it being confirmed, although ill admit I didnt look too thoroughly.


Why is it 100% essential? What makes it 100% essential?

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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Sat Jun 09, 2012 10:36 pm 
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One thing i will suggest would be VTOL aircraft, take of vertically then fly it like a plane, it would be good for transportation of stuff to the top of mountains. Since its faster than a helicopter and can be landed with ease unlike a jet, so it would probably have to be "paid" content.


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Mon Jun 11, 2012 4:51 am 
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Darc wrote:
Why is it 100% essential? What makes it 100% essential?

Not being able to control a character after jumping makes the game feel clunky beyond belief. It makes it hard to jump onto blocks, through holes, etc.
It turns people off a game extremely quickly.

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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Mon Jun 11, 2012 5:22 am 
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The Devs said they're currently working on a system to make the character react to the environment like the character in Assasin's creed does :D

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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Mon Jun 11, 2012 5:41 pm 
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LiquidExecute wrote:
Darc wrote:
Why is it 100% essential? What makes it 100% essential?

Not being able to control a character after jumping makes the game feel clunky beyond belief. It makes it hard to jump onto blocks, through holes, etc.
It turns people off a game extremely quickly.


In contrast, I think it makes the game feel that much more real. I personally find it idiotic that control in the air has so thoroughly permeated games today. This way, jumping is another skill to master, and it is that much more satisfying when you start nailing all of your jumps (which doesn't even take that long to do in the first place).

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