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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Sat Aug 11, 2012 3:10 pm 
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Farseer wrote:
Hello,
First up......"yeah baby!" Great going and thanks for the teaser(v.0.11) I'm sold and will be purchasing points soon. By then I will have figured out how to use them ;)
Now, the suggestions........
1. A range of smaller turrets or hard points(eg. 50 caliber H.M.G., Heavy Flamer, etc.)
2. Making the Turrets a build item instead of their own button.
3. Monsters that come from and /or move into space.
4. Monsters spawn after a period of time. eg. nightfall.
5. Increased complexity of Blueprints. eg. weapon upgrades(scopes, barrels, ammo) not just better weapons. (allows for weapon specialization). This could also apply to personal Armour. eg. utility belt, PDF, helmet, etc.
6. Same for vehicles. eg. tyres, suspension, engine, spiky bits, hard points.......

At the very least, I hope this has presented some food for thought. Keep at it, quietly anticipating a more complex update or even full game.

Agree with most, Here is a thread you should look at
viewtopic.php?f=15&t=1557
... wow harder to go back and find the threads again than I thought :)


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Sat Sep 22, 2012 6:50 pm 
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Here's a suggestion :

A weight system for guns, that you may find or craft, that affects how you run and fall. While running or standing still, the cross-hairs may be pointing to the ground more for a heavy gun than a light gun. As for falling, (a fall from a very high altitude specifically) if the gun you are currently holding (and your upper body) is heavier than your lower body, you fall with with that part downwards. If the fall were to be disturbed, (You shooting a gun and it throws you off kilter) gravity would auto-correct it to a degree.(Imagine what a skydiver does)

I feel as though this would be a fairly neat addition to the game's physics and would allow for some pretty epic sky-fights.


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Thu Nov 01, 2012 9:57 pm 
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I think the OP may need updating. Hasn't been touched for almost a month.

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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Sat Nov 03, 2012 10:55 pm 
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I don't know alot about the game and I heard something about NPCs and villages will mobs attack these villages? will there be protectors of said villages/ could some villages be dectroyed and all you find is a smoking ruin? thatd be cool. also does it have a NPC housing system like terraria?


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Sun Nov 04, 2012 2:23 am 
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We are unsure yet, though we do know that NPC's will be both friendly and hostile to both you and each other.


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Wed Nov 07, 2012 7:10 pm 
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I've seen several references to axes and pickaxes even from the devs (example: the IGG founders level perks "Unique In-Game Game Axe, Pick-Axe, Pistol, and Winch Gun"). Why not use chainsaws and drills of some sort? It seems that that would fit the setting better. Chainsaws were featured in the last video so they are likely already in the game, why not be able to use them on trees? Axes and pickaxes could maybe be cheap starter tools but weak enough that you would want to upgrade them soon.
Also, it would be nice if most tools deal decent damage so you can fend stuff off if you are ambushed while working.

I figure a lot of this is already planned but I did not see it anywhere so I just wanted to voice it.


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Sat Nov 17, 2012 6:31 pm 
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Don't know if it has already been said (just read first page) but the friendly creatures and eventual animal husbandry made me think about...

MOUNTS.

Act like vehicles, allowing for faster moving. Except the mechanic is quite different:

You can't build them from resources, rather you have to have tamed first ones and then let them grow in number consuming food.
While on mount, you can still be hitten by hostiles as you are not in an armoured shell, but on a seat.

There could be flying mounts, underground-dwelling mounts and if liquid goal is achieved, swimming ones.


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Tue Nov 27, 2012 6:59 pm 
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I don't think I've seen this mentioned, feel free to correct me if I'm wrong:
FIRST PERSON PERSPECTIVE!

This whole 'over the shoulder' thing has me careening off walls, falling into the aether, and placing blocks/turrets/etc in all kinds of bizarre places that I didn't want. Sure, then I wont get to see all the fancy body physics, but at least then I'll be able to walk in a straight line!

Honestly having a way to toggle this shouldn't be all that hard to implement, and it will help ease frustration of new players.


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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Tue Nov 27, 2012 8:13 pm 
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Merana33 wrote:
I don't think I've seen this mentioned, feel free to correct me if I'm wrong:
FIRST PERSON PERSPECTIVE!


I'm not sure what you put into "first-person perspective" but in terms of what it generally means, the game already has a first-person view. I believe pressing C was how you switched between third-person, first-person and some cinematic follow-cam system.

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 Post subject: Re: Ideas & Suggestions Compendium
PostPosted: Tue Dec 18, 2012 9:34 am 
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I just had an idea for a creature in deep caverns. Shoggoths! Though they should be encountered only really deep down.
In case you don't know what a Shoggoth is or looks like:
Quote:
It was a terrible, indescribable thing vaster than any subway train—a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter.
— H. P. Lovecraft, At The Mountains of Madness

So I'm thinking of something based on the voxel-based dynamic water that is planned, only more viscous and with shifting green bubbles for "eyes". Maybe give it an attack where it just randomly grows a limb and trows a punch with it. Would it even be possible feasible to make liquids behave like that?

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Yet with strange aeons even death may die.
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