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 Post subject: Play Around With The Menu
PostPosted: Sun Aug 12, 2012 9:45 pm 
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I've been working on this menu for a few weeks. Its basically a shell right now, however Nathan is busy at work putting the meat behind it. But for now, we thought we'd let everyone play around with it's visual component. 8-)

Load it in your browser here -

http://starforge.com/menu_demo.html

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You will probably notice many of the design decisions we are planning to take with the game. StarForge will be a very deep game, but we are also building it to be very intuitive and easy to get into. I'll make a blog post about the design behind some of the more interesting pages in the near future.

Also keep in mind that this is an early build and we understand there are some bugs or duplicated images used as placeholders.

Let us know what you think. :)

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 Post subject: Re: Play Around With The Menu
PostPosted: Sun Aug 12, 2012 9:56 pm 
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Wow it looks great, everything you want is where it should be and easy to understand. Only thing I would want (probably out of personal preference) would be an option for some type of transparency so I can see if my face is about to be eaten off by a monster while I'm organizing my inventory.

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 Post subject: Re: Play Around With The Menu
PostPosted: Sun Aug 12, 2012 10:05 pm 
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Looks awesome! I'm on my phone right now so can't try it out but I will in the morning, and report back. ;)

Edit: Lovely, everything is easy to understand and simple to find, keep up the good work. :)

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 Post subject: Re: Play Around With The Menu
PostPosted: Sun Aug 12, 2012 10:23 pm 
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I am trying it right now!
I will give you my thoughts in a few. :D

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 Post subject: Re: Play Around With The Menu
PostPosted: Sun Aug 12, 2012 10:46 pm 
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It is nicely put together.
It is simple and easy to navigate. But, it shows a lot of information and it is easy to find what you need. After only a few minutes, I was able to find virtually everything. And, I was able to tell what it all meant.
Nice work. :D

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 Post subject: Re: Play Around With The Menu
PostPosted: Mon Aug 13, 2012 12:34 am 
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I definitely approve of this. It is well put together. A UI can make or break a game; this is simple and easy to understand. I find the jiggling blocks a little "rattling", it just kinda unsettles me for some reason; I suppose its the uneven movement, but it does get your attention.(minor thing though)

I think there are a few stats that could use better defining.
For example: mining, digging stuff up is basically the same for most stuff, its the refining processes that differ. I would suggest refining as a skill(or even a couple subsets of this) because then you go into material quality, better materials equal better items.(mining would be more along the lines of yield amounts, not quality)
Thats just one example.

Also, yea I agree, needs transparency so you can see if someone/thing is coming. I would suggest looking at the Dead Space inventory system, would be cool to be able to see something in 3rd person as well in relation to this.


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 Post subject: Re: Play Around With The Menu
PostPosted: Mon Aug 13, 2012 6:39 am 
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I love the new menu system but something that is standing out like a sore thumb to me. I don't know maybe its just me but does everything look slightly crooked?


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 Post subject: Re: Play Around With The Menu
PostPosted: Mon Aug 13, 2012 10:13 am 
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My faith in game quality has been restored. Well done :3

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 Post subject: Re: Play Around With The Menu
PostPosted: Mon Aug 13, 2012 2:21 pm 
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Looks good and makes sense :-)
Very exciting to see what it reveals regarding the complexity of the character development!

Are you planning a hotbar aswell? -the thingy we can assign items, abilities ect.


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 Post subject: Re: Play Around With The Menu
PostPosted: Mon Aug 13, 2012 7:52 pm 
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So far I really like it.

My first suggestion would be to change the text of the button from "Craft it!" to "Craft". Its just much more streamlined

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