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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 8:24 am 
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Ok, derp review.

Good part
- Awesome engine optimalization. First very alpha release was totaly crappy for me, now I can run it on 1366x768 on Simple! Great!
- GUI and menu looks much better, now I can see what I'm doing.
- Jumping. Old idea with jumping over trees was stupid. Now it's good.
- Everything looks a little better, sky, those... err... trees (?)
- Our rifle and character looks better.
- Runing and falling down now looks different, better.
- Game starts much faster than before.
- Settings, I can turn off this SHITTTY fisheye effect, bloom and other totaly idiotic and annoying stuff.

Bad part
- I still don't know what I'm doing here. After 5 mins I'm making alt+F4, becouse I've totaly nothing to do. Lack of things to do...
- Errr... what can I say? Nothing more, becouse of part 1 of bad things.


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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 8:26 am 
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stormeris wrote:
I think the "auto climbing" should be bound to some key, Ctrl for example, and only when you're holding it your character would automatically try to climb obstacles.
Edit: Despicable grammar mistakes :shock:

Yeah this would be a great addition.
Also when on top of a block I can't seem to jump off.

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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 8:33 am 
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crud wrote:
stormeris wrote:
I think the "auto climbing" should be bound to some key, Ctrl for example, and only when you're holding it your character would automatically try to climb obstacles.
Edit: Despicable grammar mistakes :shock:

Yeah this would be a great addition.
Also when on top of a block I can't seem to jump off.

Try holding shift, it (atleast for me) allows to jump off.

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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 9:39 am 
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Location: Scotland
Good:
I can actually play the game now :)
It seems like the quality has improved greatly
Building is a lot easier than on 3d tile set demo :L
You don't randomly fall of of blocks (Unless you hold shift)
Slow Mo. is fun! (Even though it was in the first update)

Bad:
Turrets bounce from the ground and knock me off of my house roof :/
It randomly gets really dark and stays dark until I adjust my brightness or graphics quality a tiny bit
Leeches can jump and hit way out of reach (Get's annoying)
Randomly walking up hills (My house is on a hill so I randomly walk about inside it)
And also I can walk through blocks half of the time

Over all rating:
EPIC

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P.S Sorry 'GRD' for stealing your reply layout.

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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 10:31 am 
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So far from the tiny bit I've played, the new movement is fairly good in that I can get onto a block, but if I had a single block laid down he would jump over it. He also seems far too eager to climb and jump up things. I'm a little miffed that he can't jump higher - not necessarily the huge ultra jump - but I can't jump and put a block underneath me.

I've not tried the trees yet or much in the way on castle building, so can't really comment on those yet.

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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 11:01 am 
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wsworin wrote:
http://www.forgeplanet.net/starforge_build.php - Note: Registration system here is different than this forum, the registration on this page will be used for online modes, stats tracking, and hatch point purchases.



What is new/fixed in this build.

- Fixed Turrets
- Parkour like movement(automatic jumping up blocks)
- Better performance
- Easier controls
- Improved cube building
- Delete Turrets
- Settings Screen
- Founders Club names listed
- New level
- Other bug fixes

Removed from this build for testing purposes (to get it running on more comps and to help us understand the bugs better)

- Dig Mode; this build contains a non voxel terrain as we currently working on improving it's performance
- Atmosphere Effects; this build doesn't contain the atmosphere effects because of the issues it caused on some computers. We are currently fixing it.
- We hope to have both of the above back in sometime soon in the near future once they are properly tested on more systems.

Let us know what you think of this and our update. :D


in there you say you added a new level, i just got this a bit ago today, is there a way to change levels? i like the one but i can only build a fort around the giant tree so many times before i want to try something new


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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 11:44 am 
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Delicious.

That's all I have to say on the matter.

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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 12:16 pm 
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Love the update, keep up the good work!

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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 2:07 pm 
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soo good and the graphics are awsome the mobs are still all ways on attack which is good and the massive tree things (i dont care what they R) look nice and a key role in ways of what i dont know i hope they introduce mininng items so i hope this will lead on to monsters flying out and attacking you. then with one more thing is that i cant wate till me get choppers,cars and better guns soon


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 Post subject: Re: Update v0.1.1 Released! - Play it now!
PostPosted: Sun Jun 24, 2012 7:37 pm 
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Radiation wrote:
P.S Sorry 'GRD' for stealing your reply layout.

If GRD gets angry that his method of communication gets taken by another human being while communicating, he should just quite talking to other human beings altogether and become a hermit. Because that's exactly what communication does, it gets shared by others and your individuality gets spread out among the mass of whatever community you reside, the ideas resonate outward to different communities and they then... well fuck it, you get the idea.

As for the the thread...

Holding space in shafts is like magically levitating, I guess. Mostly just wanted to make a rant.


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